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Then click ‘Test’ to ensure that Git is configured properly in Android Studio. In Android Studio, go to ‘File’ –> ‘Settings(Ctrl+Alt+S)’ –> ‘Version Control’ –> ‘Git’. Here are the steps to configure git in Android Studio 1. All we need to do is enabling it.Īs a prerequisite, you need to install git in your local environment. So with the debugger, A is still the modifier button and B is the single-step button (same mapping as the PSP).Hello fellow Dev’s, this tutorial will help you in setting up GitHub using Android Studio IDE.Īndroid Studio comes with the Git client. The debugger still keeps it's old mapping to be PSP-compatible, since it's not quite confirm/cancel in that case (all buttons having different types of actions instead of confirm/cancel type of actions). Perhaps I'll need to change it to be Switch-specific for the menus only?Įdit: Just modified the Switch builds to have reversed confirm/cancel buttons (thus A for confirm, B for cancel) for them menu's. Inputs using the incorrect PSP input mappings for SDL instead of the proper Switch input mappings.Īlthough currently the Switch input mappings are mapped to be the equivalent of the PSP locations (that is B for confirming, A for cancel). Application timekeeping (gettimeofday calls) were not handled due to the Switch not being recognized yet. The compilation process itself, which have now been fixed (the Makefile). Just managed to get the Switch build running!
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Although stuff like actual handling of it in the souce code (mainly the input controllers afaik? All else is default SDL2 (video, audio etc.)) still need to be added. for all of them (which would be the purpose of SDL2)?Įdit: Just added a theoretical Switch (not sure about that one) and PS Vita (should theoretically be a complete Makefile) SDL2 multiplatform Makefile (as new "switch" and "vita" build targets to use). Anyone knows how to easily add support for the other SDL2 supported platforms while still using the old Makefile format?Ĭurrently it has a basic Makefile.files for the local part of the project (SDL2), with bindings to Android studio directly and most SDL2 platforms having bindings using seperate Makefiles for each platform.īut can this also support the platforms that seem to use CMake? Like PS Vita? And perhaps WII, Switch and other consoles and devices?Īnyone knows how to easily add support for the SDL-supported platforms without too much work on creating specific Makefiles etc.
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